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Re: Python 3.7

Posted: Sat Aug 15, 2020 8:46 pm
by kgschlosser
Ohhhhhh.... I really would like to remove the reliance on stackless that is going to take some doing tho. You should hold off for a bit on this. I am also making a plugin repositoy so that we can keep track of the plugins.

Re: Python 3.7

Posted: Mon Aug 17, 2020 2:17 pm
by dan Edens
kgschlosser wrote:
Sat Aug 15, 2020 8:46 pm
Ohhhhhh.... I really would like to remove the reliance on stackless that is going to take some doing tho. You should hold off for a bit on this. I am also making a plugin repositoy so that we can keep track of the plugins.
Yeah that's what I thought, and why I asked.
Sounds cool.
I'm going to set this up how it is now because still sounds awesome af, should have done this ages ago!

cheers

Re: Python 3.7

Posted: Sat Aug 29, 2020 8:33 pm
by dan Edens
LOL so this whole time I've been setting up my EG to use in Pycharm like as a tool window, not to be worked on in Pycharm...

Ha man I really need to reread things before I leap.

This might be sick tho I'll update eventually.

Re: Python 3.7

Posted: Sun Aug 30, 2020 5:12 pm
by kgschlosser
Ya lost me on that one.... When you compile EG there is an option to "build static imports" this option creates a file and once that file is made then you can add EG as a source path once you add EG as a source path and all of the code completion and type hinting starts working. If you are editing EG directly you do not need to add it as a source path just make sure that the the root directory of eventghost is the root of your project.

Re: Python 3.7

Posted: Tue Sep 01, 2020 1:46 am
by dan Edens
kgschlosser wrote:
Sun Aug 30, 2020 5:12 pm
Ya lost me on that one.... When you compile EG there is an option to "build static imports" this option creates a file and once that file is made then you can add EG as a source path once you add EG as a source path and all of the code completion and type hinting starts working. If you are editing EG directly you do not need to add it as a source path just make sure that the the root directory of eventghost is the root of your project.
O shoot the source path is just as good if not better than What I was after.
Now I'm like o Duh of course. lol
Thanks dude

Re: Python 3.7

Posted: Wed Sep 02, 2020 5:06 am
by kgschlosser
No problem homie. It took me a while to get EG to play nice with an IDE. I have done the DUH! many times until I got it working right.

Re: Python 3.7

Posted: Tue Sep 08, 2020 2:40 pm
by dan Edens
I keep getting 'C:\Users\Dan.Edens\Envs\eg-py27\Scripts\activate.bat' is not recognized as an internal or external command,
operable program or batch file.

D:

Any idea what might cause it not to build an activate?

Re: Python 3.7

Posted: Wed Sep 09, 2020 2:48 am
by kgschlosser
I have no idea what that file is.

Re: Python 3.7

Posted: Thu Sep 10, 2020 1:25 am
by dan Edens
Yeah okay me neither,
I'm going to try setting it up on a fresh machine tomorrow instead.
I've done terrible things to this one so who knows :D